12/11/2022 0 Comments Ridge racer unbounded crashesUntil then, at least the driving looks solid and the game’s shaping up nicely. If youre used to Motorstorms crashes, youll definitely find this game a lot. Without such added extras, of course, Unbounded runs the risk of being something far too similar to a lot of games already out there, and that’s not to mention the marketing hurdle Namco are going to have to jump to convince die-hard Ridge fans that this is something entirely different. Find helpful customer reviews and review ratings for Ridge Racer Unbounded. We were shown a brief demo of something else too, which looked like portions of a city being ‘snapped’ together like building blocks, which hopefully means we’ll get the chance to build our own environments and challenge other players in our own bespoke areas. The developers weren’t keen to discuss multiplayer (no matter how hard we pushed) but we did question them on something mentioned – there’s going to be a whole city to dominate, and that’s going to mean (we assume) players will be able to set targets and times for particular areas. ![]() Your position, time and so on are plastered onto walls and buildings as you scoot around the course (think Splinter Cell Conviction) and the game tries to second guess which data you’d want to see at any point – it’s a clever concept and works nicely, leaving an uncluttered HUD but also giving the game a bit of a showy exterior which works well enough in principle. The graphics are nice, despite the slightly grim setting, with clever use of the UI being a particular standout. Sure, it’s nothing particularly new, but it’s nice to see a Ridge Racer title that’s not constantly coated in a pristine gloss finish. Damage on the courses is persistent, too, at least in terms of items being left on the tarmac for the remainder of the race – indeed, you can use this to your advantage and lay traps for racers behind you which can alter the flow of a situation quite considerably. Crashes are, as you’d expect, a little over excitable, but they look great and sound especially convincing. You can cause limited damage without the destruction bar, but it’s rather obviously going to be the key for finding those hidden shortcuts and last-lap battles with other vehicles.Īnd speaking of damage, each car’s made up of fifty distinct parts, and there’s a huge amount of real-time deformation on display when you do take an impact. Skillful driving (drifting, drafting and jumping) builds up your destruction meter, and once you’ve saved up enough you can use that power to crash through barriers and take out rival racers, Burnout-style. It’s also a place that’s highly destructable, and that – rather than the notion of circuit-based racing – is the core principle here. But this isn’t necessarily a problem – it’s not being branded as Ridge Racer 8 and the new direction is actually quite welcome when you see it first hand – the series has needed something of a reboot for a while now – and besides, nobody’s saying a new, traditional Ridge Racer isn’t in development anyway. The game’s likeable producer Joonas Laakso was keen to point out that this isn’t Ridge Racer 8 – and it’s not – it looks more like a mixture of Burnout Paradise and Split Second than anything Namco have fired out in the past. RIDGE RACER Unbounded brings an unexpected dimension to the series, delivering an original blast of ferocious racing adrenaline. And crucially, our fears that the ‘Unbounded’ aspect would take away from the core Ridge Racer experience (of which we’re massive fans) were both qualified and nicely sidestepped almost immediately. The latest title in the RIDGE RACER franchise, RIDGE RACER Unbounded gears up to carve its own destructive path with a new breed of arcade racing. ' Ridge Racer Unbounded has a new mantra – Drive, Destroy, Dominate – and it’s one that’s going to shake up the racing genre for good'Ī teaser trailer has been released by Namco Bandai, but shows no gameplay footage - check it out below, then let us know your thoughts in the forums.TheSixthAxis recently got the chance to see the latest build of Ridge Racer Unbounded, and although it’s still set for a release at some point next year and there’s still clearly a long way to go before this is anything like the finished product, there was plenty to get our teeth into. ![]() In Ridge Racer Unbounded your car is a high-octane wrecking ball.' ' You think you’ve seen crashes? You’ve seen nothing. ' It’s time to break not only the rules, but plenty of cars too,' says the synopsis in the press release. ![]() Namco Bandai has announced a new entry in the popular Ridge Racer franchise for release on Xbox 360, PlayStation 3 and PC - the first time the series will grace the PC platform.ĭubbed Ridge Racer Unbounded, the game is being developed by BugBear Entertainment - best known for the FlatOut series and the 2007 PSP version of Sega Rally.īeyond that, however, Namco hasn't given too many details away and has only made vague promises that Unbounded will be different to other Ridge Racer games.
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